A standalone port of the DOOM engine.
Risen3D is a standalone port of the classic Doom game
with improved OpenGL graphics, new models, skybox support and detailed
textures.
Improve your Doom game experience using the Risen 3D launcher. Have fun!
NOTE: Risen3D is a Doom port only, you still require at least one of the iwads contained in any commercial version of either Doom, Doom2 or Final Doom before Risen3D will run maps in non commercial wads.
Features :
· Advanced algorithms provide more accurate rendering in OpenGL.
· Full Boom and MBF compatibility.
· Super fast rendering of OpenGL graphics.
· Slopes and 3D floors.
· Md2 models, particle effects and high resolution texture options.
· Skybox support.
· Translucent water and underwater effects.
· Outside fog support for maps that require it.
· Model activation capability using the R3D scripting method.
· Mobj spawning using the R3D scripting method
· Detailed texture support.
· Dedicated smart Launcher for easy launching and pwad management.
· Uncapped frame rate for smoother game play.
· Definition and dehacked editing capabilities.
· Basic Doom mode option
· Water splashes, ambient sounds, scrolling skies and stealth monsters.
· In game texture alignment using the R3D Edit mode.
What's New in This Release:
· GL message window used to overcome problem with Vista/Win7 where the MS function MessageBox() ignores the uppermost flag if a fullscreen GL window is being used.
· User reported rendering error with nerve map04 S714 fixed.
· As requested by users automap markpoints are now stored to a savegame. This is backward savegame compatible. Any previous savegames will just cause any markpoints set to be cleared. Note that in v220-15 markpoints were not being cleared (which was a bug fixed in v220-16 as a new map would have them set to the positions of a previous map which is of no use) but it gave the impression that they were being saved should the user have loaded a savegame for the same map. In fact Risen3D, until now, has never saved markpoints.
· User can now run a wad with an oversize block map (e.g. planisf2.wad) but a warning window is first shown pointing out that hitscan or rendering errors could occur.
· Some analysis errors fixed that slipped through the net.
DOWNLOAD
Size : 5.62 MB
Improve your Doom game experience using the Risen 3D launcher. Have fun!
NOTE: Risen3D is a Doom port only, you still require at least one of the iwads contained in any commercial version of either Doom, Doom2 or Final Doom before Risen3D will run maps in non commercial wads.
Features :
· Advanced algorithms provide more accurate rendering in OpenGL.
· Full Boom and MBF compatibility.
· Super fast rendering of OpenGL graphics.
· Slopes and 3D floors.
· Md2 models, particle effects and high resolution texture options.
· Skybox support.
· Translucent water and underwater effects.
· Outside fog support for maps that require it.
· Model activation capability using the R3D scripting method.
· Mobj spawning using the R3D scripting method
· Detailed texture support.
· Dedicated smart Launcher for easy launching and pwad management.
· Uncapped frame rate for smoother game play.
· Definition and dehacked editing capabilities.
· Basic Doom mode option
· Water splashes, ambient sounds, scrolling skies and stealth monsters.
· In game texture alignment using the R3D Edit mode.
What's New in This Release:
· GL message window used to overcome problem with Vista/Win7 where the MS function MessageBox() ignores the uppermost flag if a fullscreen GL window is being used.
· User reported rendering error with nerve map04 S714 fixed.
· As requested by users automap markpoints are now stored to a savegame. This is backward savegame compatible. Any previous savegames will just cause any markpoints set to be cleared. Note that in v220-15 markpoints were not being cleared (which was a bug fixed in v220-16 as a new map would have them set to the positions of a previous map which is of no use) but it gave the impression that they were being saved should the user have loaded a savegame for the same map. In fact Risen3D, until now, has never saved markpoints.
· User can now run a wad with an oversize block map (e.g. planisf2.wad) but a warning window is first shown pointing out that hitscan or rendering errors could occur.
· Some analysis errors fixed that slipped through the net.
DOWNLOAD
Size : 5.62 MB
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