This is the latest patch for the game Drox Operative
Drox Operative is an addictive action RPG with warring
alien races, fierce space battles, a dynamic, evolving galaxy, and
co-op multiplaye.
By using this update you will make sure that your game runs bug free and you benefit from the latest features available.
Requirements:
· Drox Operative
What's New in This Release:
· fixed some stray black pixels around the new hourglass cursor (Valgor)
· increased the size of Drakk colony ships (Valgor)
· added message options and drox info to game help screen
· fixed Doomsday Wave spacing in a few places (Valgor)
· fixed ECM Sweep Jammer typo (Valgor)
· added basic tech name, level, and tech name for each tech on tech page (Crisses)
· made the opening screen cool :)
· rearranged buttons on main menu some to take advantage of widescreen modes
· now initial ships start a little ways off of the planet
· mimics now keep their direction and velocity when transforming
· added a way to inject a code into text to shift character vertically or horizontally
· fixed alignment of hardcore character score (Steve)
· fixed + hint that race has stuff to trade when you added all of it to a trade but didn't actually trade (Steve)
· now hide vendor menus a little more consistently when clicking to move away (Steve)
· made research quests a bit easier (research clues spawn more often and correct monsters more common) (aReclusiveMind/Steve)
· decreased fighter launch, weapon dropped, shield hit, and polaron beam sound volumes (Steve)
· added Allow Basic Mouse Move option (Zengrath)
· fixed starlanes/wormholes to first system not color coding correctly (Crisses)
· now researched anomalies give 0.1 legend points (Crisses)
· increased points needed for economic win by about 11%
· now get fear points for destroying Expert and Veteran ships
· now get some of the fear/legend points when killing a named monster and the rest when turning in the quest (Crisses)
· can now give friendly race ships consumables (Crisses)
· fixed DoesntMeetRequirements translation
· fixed starlane and traps with minimum model detail (incognoscente)
· now when subraces split off they take a good chunk of credits with them
· increased race base starting credits by about 50% (a lot at lvl 1, insignificant at lvl 100)
· crew's max health now goes up when they level up
· crew now get full health when they level up
· now crew start with the correct health (Roswitha)
· increased crew health to the same level as components
DOWNLOAD
Size : 3.33 MB
By using this update you will make sure that your game runs bug free and you benefit from the latest features available.
Requirements:
· Drox Operative
What's New in This Release:
· fixed some stray black pixels around the new hourglass cursor (Valgor)
· increased the size of Drakk colony ships (Valgor)
· added message options and drox info to game help screen
· fixed Doomsday Wave spacing in a few places (Valgor)
· fixed ECM Sweep Jammer typo (Valgor)
· added basic tech name, level, and tech name for each tech on tech page (Crisses)
· made the opening screen cool :)
· rearranged buttons on main menu some to take advantage of widescreen modes
· now initial ships start a little ways off of the planet
· mimics now keep their direction and velocity when transforming
· added a way to inject a code into text to shift character vertically or horizontally
· fixed alignment of hardcore character score (Steve)
· fixed + hint that race has stuff to trade when you added all of it to a trade but didn't actually trade (Steve)
· now hide vendor menus a little more consistently when clicking to move away (Steve)
· made research quests a bit easier (research clues spawn more often and correct monsters more common) (aReclusiveMind/Steve)
· decreased fighter launch, weapon dropped, shield hit, and polaron beam sound volumes (Steve)
· added Allow Basic Mouse Move option (Zengrath)
· fixed starlanes/wormholes to first system not color coding correctly (Crisses)
· now researched anomalies give 0.1 legend points (Crisses)
· increased points needed for economic win by about 11%
· now get fear points for destroying Expert and Veteran ships
· now get some of the fear/legend points when killing a named monster and the rest when turning in the quest (Crisses)
· can now give friendly race ships consumables (Crisses)
· fixed DoesntMeetRequirements translation
· fixed starlane and traps with minimum model detail (incognoscente)
· now when subraces split off they take a good chunk of credits with them
· increased race base starting credits by about 50% (a lot at lvl 1, insignificant at lvl 100)
· crew's max health now goes up when they level up
· crew now get full health when they level up
· now crew start with the correct health (Roswitha)
· increased crew health to the same level as components
DOWNLOAD
Size : 3.33 MB
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